Thanks for taking the time to visit my on-line portfolio here at tim-miller.org. I'm a video game designer with over 10 years of level and game design experience.
I started my career in level design back in 1996 when I downloaded a copy of the WorldCraft level editor and began making deathmatch maps for the origional Quake. It didn't take me long to realize that I had a passion for level design, and after building a few maps for Quake and Jedi Knight, I landed my first level design gig at LucasArts.
Here's a list of the games that I've shipped as a level designer. Note that this list doesn't include several unannounced pre-production projects that I've also worked on over the years.
Game Credits:
- Lead Level Designer, Conan (ps3, x-box 360) Nihilistic Software
- Lead Mission Designer, America's Army: Rise of a Soldier(x-box) Secret Level
- Lead Level Designer, RTX: Red Rock (ps2) LucasArts
- Level Designer, Star Wars: Obi-Wan (pc) LucasArts
- Level Designer, Indiana Jones and the Infernal Machine (pc, n64) LucasArts